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Every Poké Ball. When to use it.

38 balls · 9 specialist · 6 Apricorn · 9 Hisui

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Catch modifier
A higher modifier improves the capture calculation, but HP, status, species catch rate, and game-specific rules still matter.
Specialist balls
Quick, Dusk, Timer, Net, Repeat, and similar balls can beat Ultra Ball when their condition is active.
Cosmetic value
Some balls are mainly about friendship, healing, event origin, or the animation/style shown when the Pokémon is sent out.
BallCatchBest use
Poké Ball
1xCommon early-game Pokémon, collection aesthetics, and low-risk catches.
Great Ball
1.5xMiddle-game catches when Ultra Balls are not available or feel wasteful.
Ultra Ball
2xReliable general-purpose catching when no specialist condition applies.
Master Ball
GuaranteedOne-time legendary, roaming, shiny, or self-destruct risk catches you refuse to lose.
Safari Ball
VariesSafari Zone, Great Marsh, or later-game availability when you want the green ball style.
Sport Ball
1xBug-Catching Contest captures or collection themes where the red-and-white sport style matters.
Fast Ball
4xHigh base-Speed Pokémon such as speedy roamers or naturally fast species.
Level Ball
1x-8xCatching much lower-level Pokémon with a high-level lead Pokémon.
Lure Ball
3x-5xFishing targets and water-area catches, depending on the generation.
Heavy Ball
Weight basedLarge, heavy Pokémon where the flat catch-rate bonus can matter.
Love Ball
8xBreeding projects where your lead matches the target species and opposite gender.
Friend Ball
1xPokémon that evolve by friendship or teams where friendship moves matter.
Moon Ball
4xClefairy, Jigglypuff, Nidoran, Skitty, Munna, and other Moon Stone evolution lines.
Net Ball
3x-3.5xWater-type and Bug-type Pokémon, especially when available before Ultra Balls.
Dive Ball
3.5xSurfing, fishing, underwater, or water-area Pokémon depending on the game.
Nest Ball
1x-4xEarly-route Pokémon, low-level dex cleanup, and weak overworld spawns.
Repeat Ball
3x-3.5xCatching duplicates for natures, marks, abilities, trading, or alternate forms.
Timer Ball
Up to 4xLegendaries and stubborn targets after several turns of weakening and status setup.
Luxury Ball
1xFriendship evolution, style collections, and Pokémon you plan to keep in-party.
Premier Ball
1xCollectors who want a clean white ball without changing catch mechanics.
Dusk Ball
3x-3.5xNight hunts, caves, and dark-area legendary encounters.
Heal Ball
1xEarly-game catches when you want the Pokémon ready immediately after capture.
Quick Ball
4x-5xOpening throw on almost anything, especially dex cleanup and roaming targets.
Cherish Ball
1xMystery Gift and event distributions where the ball signals provenance.
Park Ball
GuaranteedPal Park transfer encounters in games that use that system.
Dream Ball
4xSleep-status catches and dream-themed collections.
Beast Ball
5x / 0.1xUltra Beast captures or high-risk style catches for collectors.
Strange Ball
DisplayUnderstanding why transferred Pokémon may show a green ball in games without their original ball.
Hisuian Poké Ball
0.75xBasic Hisui field captures and low-risk sneaking throws.
Hisuian Great Ball
1.5xGeneral Hisui captures once you want a stronger common ball.
Hisuian Ultra Ball
2.25xTougher Hisui wild Pokémon when you need a reliable general ball.
Feather Ball
1x+Pokémon flying high, standing far away, or hard to reach with standard arcs.
Wing Ball
1.5x+Longer-range catches where Feather Ball reach is useful but too weak.
Jet Ball
2x+High-value distant targets and flying Pokémon in Legends: Arceus.
Hisuian Heavy Ball
1x+Back strikes and short-range stealth catches on Pokémon that have not noticed you.
Leaden Ball
1.75x+Stronger stealth captures when you can get close safely.
Gigaton Ball
2.5x+High-stakes close stealth catches in Legends: Arceus.
Origin Ball
StoryUnderstanding the special story capture for Origin Forme Dialga or Palkia.
Showing 38 Poké Balls