| ELECTRIC | special | 195 | — | 1 | Inflicts regular damage with no additional effect. |
| GRASS | special | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. |
| ROCK | physical | 40 | 100% | 20 | Inflicts regular damage with no additional effect. |
| POISON | special | 40 | 100% | 30 | Has a chance to lower the target’s Special Defense by one stage. |
| POISON | status | — | — | 20 | Raises the user’s Defense by two stages. |
| POISON | physical | — | — | 1 | Inflicts regular damage with no additional effect. |
| POISON | special | — | — | 1 | Inflicts regular damage with no additional effect. |
| POISON | special | 40 | 100% | 20 | Lowers the target’s Special Defense by two stages. |
| FLYING | physical | 55 | 100% | 15 | Has double power if the user has no held item. |
| NORMAL | status | — | — | 30 | Raises one of a friendly Pokémon’s stats at random by two stages. |
| FLYING | physical | 60 | — | 20 | Never misses. |
| FLYING | special | 100 | 95% | 5 | Has an increased chance for a critical hit. |
| NORMAL | status | — | — | 15 | Makes the target act next this turn. |
| PSYCHIC | status | — | — | 30 | Raises the user’s Speed by two stages. |
| FLYING | special | 60 | 95% | 25 | Has an increased chance for a critical hit. |
| FLYING | special | 75 | 95% | 15 | Has a chance to make the target flinch. |
| FIGHTING | physical | — | — | 1 | Inflicts regular damage with no additional effect. |
| FIGHTING | special | — | — | 1 | Inflicts regular damage with no additional effect. |
| FAIRY | special | 80 | 100% | 10 | — |
| PSYCHIC | status | — | — | 15 | User switches places with the friendly Pokémon opposite it. |
| PSYCHIC | status | — | — | 20 | Raises the user’s Special Defense by two stages. |
| STEEL | physical | 80 | 100% | 20 | Traps the target. |
| ROCK | special | 60 | 100% | 5 | Has a chance to raise all of the user’s stats by one stage. |
| GRASS | special | 80 | 100% | 10 | — |
| WATER | physical | 70 | 100% | 20 | — |
| WATER | physical | 40 | 100% | 20 | Inflicts regular damage with no additional effect. |
| WATER | status | — | — | 20 | Restores 1/16 of the user’s max HP each turn. |
| WATER | physical | 80 | 100% | 10 | — |
| WATER | physical | 90 | 90% | 10 | Inflicts regular damage with no additional effect. |
| FIGHTING | physical | 15 | 100% | 20 | Hits 2-5 times in one turn. |
| FIRE | special | 120 | 100% | 5 | — |
| GRASS | status | — | — | 5 | Cures the entire party of major status effects. |
| FAIRY | status | — | — | 20 | Raises a selected ally’s Special Defense by one stage. |
| NORMAL | status | — | — | 20 | Randomly selects and uses one of the trainer’s other Pokémon’s moves. |
| DARK | physical | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. |
| GHOST | physical | 30 | 100% | 15 | Has a chance to make the target flinch. |
| GHOST | special | 120 | 100% | 5 | Inflicts regular damage with no additional effect. |
| BUG | physical | 90 | 100% | 15 | Has an increased chance for a critical hit. |
| NORMAL | status | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| FIGHTING | special | 80 | — | 20 | Never misses. |
| ELECTRIC | physical | 110 | 100% | 10 | — |
| ICE | special | 65 | 100% | 20 | Has a chance to lower the target’s Attack by one stage. |
| ICE | status | — | — | 20 | Reduces damage five turns, but must be used during hail. |
| STEEL | status | — | — | 15 | Raises the user’s Speed by two stages and halves the user’s weight. |
| ICE | physical | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. |
| FIGHTING | physical | 120 | 90% | 10 | — |
| FAIRY | status | — | 100% | 30 | Lowers the target’s Attack by one stage. |
| DARK | special | 80 | 95% | 15 | Inflicts regular damage with no additional effect. |